Root is a highly asymmetric game of battle, deceit and woodland adventures. In the Cole Wehrle tree of detailed and complex games Root is a whirling hodgepodge of mechanics and rule sets.
As a player you take charge of one of the many woodland factions trying to gain, or hold on to, the power over streams, clearings and critters. Fighting, construction and plotting will be your tools in the lush forest.
In the base game Cats, Birds, Woodland Critters (mice, rabbits and foxes) and the unruly Wagabond square of. Each with their own rule set and way to victory.
Designed by Cole Wehrle.
Nut rating: 7.5 (4)
Beautiful theme and production
Engaging tactical struggle
Complex system
Messy rulebook
By Flundran on Root at 16 jun