The board for this game features several square-ish areas, which each have their own draw pile. Players each sequentially pick the top card which has the action they'd like to take. These actions revolve around placing of control markers on the board. There are three types of control markers that are available, and each type of marker will score each time the area is scored. The areas are scored when either the Ancestor or the Elder tokens appear in the area, and moving either of the tokens gives the moving player the first-player status or extra scoring cards. The scoring cards are the last element, as once an area is scored the players involved in the area use these cards to manipulate control makers in the general vicinity. Scattered throughout the decks are scorpion cards, which ages the game to completion and increases the value of the scorings through the game.
Designed by Richard Borg, Alan R Moon.
Nut rating: 5.0 (1)